Psyonix Apologizes for Recent 'Rocket League' Server Issues, Talks Switch Port
Rocket League devs address their next steps towards fixing it, Switch Port considered.
As many probably know, lag and server problems are the bane of gamer's existence. Psyonix, developer of the massively popular Rocket League officially apologizes for the game's recent server problems.
CEO Dave Hagewood states:
“In regards to both backend issues, and game server performance, we agree that the server outages and recent lengthy matchmaking times are totally unacceptable [...] We sincerely apologize to all of our players for the quality of online play, and we are focusing all of our available resources on addressing PsyNet’s capabilities and performance, and the quality of our game servers."
To explain the issue, Hagewood adds that Rocket League user numbers have grown substantially since last year, up 40% in 2017 since last year, and it has struggled to keep up. The problem also grew during the game's free weekend in February and a recent update Dropshot also saw an influx of users, stressing the servers.
Various techniques have been employed to combat this, including making player trading and API servers separate from the core servers, but matchmaking problems still persist.
“Growing pains are just that - painful - and we cannot thank our players enough for sticking with us as we continue to grow,” the CEO continued. “Some of the issues we face will be addressed shortly, including those in our next hotfix; while other projects, like growing our Online Services team, will take more time to bear fruit. We promise to do better by all of our players in the future.”
Meanwhile, Psyonix VP Jeremy Dunham told IGN that they're currently considering the likeliness of a Switch port.
"Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are. We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would."
Check out the details of the new Dropshot update here.